Powers in The Elder Scrolls V: Skyrim are defined by
their unique nature. They are essentially magic spells,
but are unique in that they have zero magicka cost, are not learned from spell
tomes, and can only be used once a day.
Each race is granted a unique greater power upon
character creation, and additional powers may be acquired over the course of the
game. These powers include Vampire and Werewolf powers, as well as those granted by Guardian Stones and through membership of various
factions. These powers can only be used once a
day.
Powers are considered separate from abilities, as they are active rather than passive
in nature.
Contents [show]
Greater racial
powersEdit
These powers can be used only once per day.
Race
Name
Description
Altmer
Highborn
Regenerate 25% of your magicka each second for 60 seconds.
Argonian
Histskin
Invoke the power of the Hist to recover health 10 times faster for 60
seconds.
Bosmer
Command Animal
Make an animal an ally for 60 seconds.
Breton
Dragonskin
Absorb 50% of Magicka from hostile spells for 60 seconds.
Dunmer
Ancestor's Wrath
Opponents that get too close take 8 points per second of fire damage for 60
seconds.
Imperial
Voice of the Emperor
Nearby people are Calmed for 60 seconds.
Nord
Battle Cry
Nearby enemies are Afraid for 30 seconds.
Orc
Berserker Rage
Take half damage and deal double damage for 60 seconds.
Redguard
Adrenaline Rush
Stamina Regenerates 10 times faster for 60 seconds.
Vampire
Embrace of Shadows
Vampire is invisible and has improved night vision for 180
seconds.
Vampire
Vampire's Seduction
Creatures and people up to level 10 won't fight for 30 seconds. Granted
after one day of not feeding.
Vampire
Vampire's Servant
Reanimate a dead body to fight for you for 60 seconds. The strength of the
body increases each day the Vampire goes without feeding, progressing from
"weak", to "more powerful", to "powerful", and finally to "very powerful" after
three full days of not feeding.
Werewolf
Beast Form
Take on the Form of the Wolf.
Werewolf
Ring of Hircine
Also allows you to take on the Form of the Wolf except can be used multiple
times a day; only active when you're wearing the Ring of Hircine.
Lesser racial
powersEdit
These powers can be used multiple times per day.
Race
Name
Description
Khajiit
Night-Eye
Allows the Dragonborn to see in the dark for 60
seconds.
Vampire
Vampire's Sight
Gain improved night vision for 60 seconds.
Vampire
Vampiric Drain
Absorb an amount of health per second from the target. The health absorbed
increases each day the Vampire goes without feeding, starting at 1 and ending at
4 after three full days of not feeding. Vampiric Drain is actually a
Novice-level Destruction spell, and is listed there as opposed
to under Powers. However, no spell tome for it exists: it can only be acquired
through Vampirism.
Werewolf
Totem of Brotherhood
Summons two Wolf Spirits.
Werewolf
Totem of Fear
Causes Fear.
Werewolf
Totem of the Hunt
Grants Detect Life.
Faction powersEdit
These powers can be used only once per day.
Name
Description
Faction
Nightingale Strife
Absorb 100 health from the target.
The Nightingales
Nightingale Subterfuge
Enemies in the spell's area of effect attack anyone nearby for 30
seconds.
The Nightingales
Shadowcloak of Nocturnal
Renders the Dragonborn invisible when sneaking for 120 seconds.
The Nightingales
Summon Arniel's Shade
Summon the ghost of Arniel Gane.
The College of Winterhold
Summon Spectral Assassin
Summon the ghost of the legendary assassin Lucien Lachance.
The Dark Brotherhood
Guardian Stone
powersEdit
Only one of the following Guardian Stone powers can be active at a time. They
can each be used only once per day.
Name
Description
Location
The Ritual Stone
Raise all nearby dead enemies to fight for you.
East of Whiterun
The Serpent Stone
Paralyze target for 5 seconds.
+25 points damage.
North of Windhelm and east of Winterhold, on a floating iceberg
The Shadow Stone
Become invisible for 60 seconds.
In a small mountain range South of Riften.
The Tower Stone
Unlock any Expert- or lower-level lock.
On a mountain, directly west of the The College of
Winterhold
their unique nature. They are essentially magic spells,
but are unique in that they have zero magicka cost, are not learned from spell
tomes, and can only be used once a day.
Each race is granted a unique greater power upon
character creation, and additional powers may be acquired over the course of the
game. These powers include Vampire and Werewolf powers, as well as those granted by Guardian Stones and through membership of various
factions. These powers can only be used once a
day.
Powers are considered separate from abilities, as they are active rather than passive
in nature.
Contents [show]
Greater racial
powersEdit
These powers can be used only once per day.
Race
Name
Description
Altmer
Highborn
Regenerate 25% of your magicka each second for 60 seconds.
Argonian
Histskin
Invoke the power of the Hist to recover health 10 times faster for 60
seconds.
Bosmer
Command Animal
Make an animal an ally for 60 seconds.
Breton
Dragonskin
Absorb 50% of Magicka from hostile spells for 60 seconds.
Dunmer
Ancestor's Wrath
Opponents that get too close take 8 points per second of fire damage for 60
seconds.
Imperial
Voice of the Emperor
Nearby people are Calmed for 60 seconds.
Nord
Battle Cry
Nearby enemies are Afraid for 30 seconds.
Orc
Berserker Rage
Take half damage and deal double damage for 60 seconds.
Redguard
Adrenaline Rush
Stamina Regenerates 10 times faster for 60 seconds.
Vampire
Embrace of Shadows
Vampire is invisible and has improved night vision for 180
seconds.
Vampire
Vampire's Seduction
Creatures and people up to level 10 won't fight for 30 seconds. Granted
after one day of not feeding.
Vampire
Vampire's Servant
Reanimate a dead body to fight for you for 60 seconds. The strength of the
body increases each day the Vampire goes without feeding, progressing from
"weak", to "more powerful", to "powerful", and finally to "very powerful" after
three full days of not feeding.
Werewolf
Beast Form
Take on the Form of the Wolf.
Werewolf
Ring of Hircine
Also allows you to take on the Form of the Wolf except can be used multiple
times a day; only active when you're wearing the Ring of Hircine.
Lesser racial
powersEdit
These powers can be used multiple times per day.
Race
Name
Description
Khajiit
Night-Eye
Allows the Dragonborn to see in the dark for 60
seconds.
Vampire
Vampire's Sight
Gain improved night vision for 60 seconds.
Vampire
Vampiric Drain
Absorb an amount of health per second from the target. The health absorbed
increases each day the Vampire goes without feeding, starting at 1 and ending at
4 after three full days of not feeding. Vampiric Drain is actually a
Novice-level Destruction spell, and is listed there as opposed
to under Powers. However, no spell tome for it exists: it can only be acquired
through Vampirism.
Werewolf
Totem of Brotherhood
Summons two Wolf Spirits.
Werewolf
Totem of Fear
Causes Fear.
Werewolf
Totem of the Hunt
Grants Detect Life.
Faction powersEdit
These powers can be used only once per day.
Name
Description
Faction
Nightingale Strife
Absorb 100 health from the target.
The Nightingales
Nightingale Subterfuge
Enemies in the spell's area of effect attack anyone nearby for 30
seconds.
The Nightingales
Shadowcloak of Nocturnal
Renders the Dragonborn invisible when sneaking for 120 seconds.
The Nightingales
Summon Arniel's Shade
Summon the ghost of Arniel Gane.
The College of Winterhold
Summon Spectral Assassin
Summon the ghost of the legendary assassin Lucien Lachance.
The Dark Brotherhood
Guardian Stone
powersEdit
Only one of the following Guardian Stone powers can be active at a time. They
can each be used only once per day.
Name
Description
Location
The Ritual Stone
Raise all nearby dead enemies to fight for you.
East of Whiterun
The Serpent Stone
Paralyze target for 5 seconds.
+25 points damage.
North of Windhelm and east of Winterhold, on a floating iceberg
The Shadow Stone
Become invisible for 60 seconds.
In a small mountain range South of Riften.
The Tower Stone
Unlock any Expert- or lower-level lock.
On a mountain, directly west of the The College of
Winterhold