Afflicted of
Peryite
Main article: Afflicted
Animals
Domesticated
Animals
Domesticated Animals are animals usually found living in camps, villages,
cities or ocassionaly wandering about alone. As such, if these animals are
physically harmed, or stolen (in a horse's case), the one harming them will earn
a bounty in that reach or city.
Wild Predators
Wild predators are similar to real-life wild predators, with the exception of
Mudcrab (crab), Slaughterfish (gar), Horker (walrus), etc. (Predators with
different names and characteristics than real-life predators) And nonrealistic
predators at all, such as Ice Wraiths, Werewolves, Trolls, and Chaurus. These
all can be found wandering the wilds of Skyrim, all in their own region.
Wild Prey
Wild Prey are the opposite of predators, as they are being killed more often
than killing. Deer, Elk, Wild Goats, Foxes, Mammoths and Hawks are often hunted
for food or clothing.
Fish
The only harmful fish is the Slaughterfish, like its real-life counterpart,
the ghar. Salmon and Spadetails are simply mindless-seeming fish that can be
captured for food and potion ingredients.
Certain fish thrive where others do not. Docks are excellent places to find
fish for alchemy that the Alchemy merchants do not have.
Bandits
Main article: Bandits
Bandits are hostile, weapon-wielding groups that attack on sight. Where there
are Bandit caves or camps, there is usually a Chief to keep chaos in order.
Chiefs are very strong leaders of Bandit gangs, often wearing mid-level
armor.
Daedra types
Main article: Daedra
Daedra are Oblivion-walking creatures, and are usually summoned by powerful
mages. A Dremora is a devilish humanoid being wearing Daedric armor and wielding
burning swords, but can also be extremely adept at using magic and casting
spells. Atronachs are humanoid-looking beings (almost except for the Storm
Atronach) that have their own element of power: Flame, Frost, or Storm.
Dragon Types
Main article: Dragons
Dragons are giant, legendary, reptilian creatures with the abilities to Shout
and breath Fire or Frost (sometimes both).
Named Dragons
Draugr
Main article: Draugr
Draugr are zombie-like undead creatures usually found in dungeons and ruins,
and are mostly always Nordic remains of bodies. It is speculated upon that long
ago while still living, they worshiped dragons, and were "cursed with undeath
for their treachery".
Named Draugr
Bosses
These bosses are Draugr bosses the Dragonborn will encounter in Skyrim, all
with their own unique weapon and appearance.
Dwarven
Automatons
Dwarven Automatons range in size from smaller than a human to larger than a
giant. They are golden coloured, strong robotic creations made by the Dwemer.
They are also extremely resistant to Frost damage.
Falmer
Main article: Falmer
Falmer are lost elves, found in caves and Dwarven ruins. Due to being in
these areas for so long, as well as their ancestors being fed a toxic plant by
their tyrannical Dwemer overlords, they have lost all eyesight,
making their other senses stronger.
Forsworn
Forsworn are a group of tribal-looking hostiles,
fighting for the 'old ways'. They are the original inhabitants of the Reach. Many can be found in the company of
Hagravens.
Frostbite
Spiders
Frostbite Spiders are giant spiders found in caves and ruins all over Skyrim.
They shoot balls of poisonous web, and can range in size from smaller than the
Dragonborn to bigger.
Giants
Giants are, as their name states, giant humanoid beings who cannot speak,
instead yelling at the Dragonborn to move away if he/she gets too close.
Ghosts
Ghosts are undead spectral appearing spirits of ancient Nordic warriors and
Nightingales, and as such, are usually found in ruins and caves. Nightingales
are specific to the Twilight Sepulcher
Hagravens
Hagravens are a mix of an old crone and a crow, and are exclusively female.
They are often called witches, and many serve the Forsworn as Matriarchs.
Horses
There are three named horses in Skyrim, Shadowmere, a black horse with red,
glowing eyes, Frost, a pale-gray horse that must be stolen to own. Finally,
Arvak, an undead horse added in the Dawnguard DLC.
Hunters
Hunters are humans who hunt wild prey, and are usually found wandering the
wastelands of Skyrim, searching for animals.
Insects/Bugs
There are many insects and bugs in the game, yet only the
Chaurus are hostile. Others can be eaten or used as potion ingredients.
Mages
Mages are humanoids who use magic spells
or staves as their primary weapon. Most often they
are without armor, wearing just robes and common boots. They also tend to be
equipped with a small, secondary weapon, such as a dagger.
Mages encountered in the wilds of Skyrim are often Dunmer (Dark Elves), Altmer (High Elves) or Breton.
Penitus Oculatus
Sailors
Sailors are humans who share their home on a boat, usually docked at a major
or minor city.
Shades
Skeletons
Skeletons are skeletal, humanoid beings who usually use bows as their
offence. Skeletons are extremely easy for the Dragonborn to defeat.
Soldiers and
Guards
Spriggan
Spriggan are tree-like humanoid creatures, always female. Matrons tend to be
harder to defeat than the usual Spriggan, with their heavier armor and more
powerful magics. They are guardians of nature, and specific groups follow either
Kynareth or Meridia.
Trolls
Trolls are big, ape-like creatures with three eyes, and their usual loot is
only a Troll Fat inside a bowl. Trolls inhabit most of
Skyrim, although mediocrely uncommon. Two types of trolls can be found, regular
and Frost trolls. Frost trolls, as their name suggests, live in colder regions
with snow.
Vampires
Main article: Vampire
Vampires are humans who have been bitten by another vampire in order to gain
their disease: Vampirism. Vampirism can be cured, but is quite
hard. Vampires have black or red eyes and do not age, as they stay at the age
they were bitten at by another vampire (i.e. Babette in the Dawnstar Sanctuary,
who was bitten by a vampire at age ten, and has appeared that way ever since.
Although, she has the mind of an adult, and has actually lived over two hundred
years).
Wisps
Wisps are glowing, spherical creatures flying around to attack the
Dragonborn. They are usually near their mother, the Wispmother, who is a female,
glowing humanoid being that are somewhat hard to defeat. Wispmothers are also
pretty resistant to Frost.
Witches
Witches, who normally follow (but not always) Hagravens, are human female
mages who usually use Frost or Shock spells and wear black or blue mage
robes.
Peryite
Main article: Afflicted
Animals
Domesticated
Animals
Domesticated Animals are animals usually found living in camps, villages,
cities or ocassionaly wandering about alone. As such, if these animals are
physically harmed, or stolen (in a horse's case), the one harming them will earn
a bounty in that reach or city.
Wild Predators
Wild predators are similar to real-life wild predators, with the exception of
Mudcrab (crab), Slaughterfish (gar), Horker (walrus), etc. (Predators with
different names and characteristics than real-life predators) And nonrealistic
predators at all, such as Ice Wraiths, Werewolves, Trolls, and Chaurus. These
all can be found wandering the wilds of Skyrim, all in their own region.
- Bear
- Snow Bear
- Cave Bear
- Wolf
- Ice Wolf
- Pit
Wolf - Sabre Cat
- Snow Sabre Cat
- Vale Sabre Cat
- Skeever
- Mudcrab
- Slaughterfish
- Horker
- Ice Wraiths
- Werewolf
- Troll
- Frost Troll
- Chaurus
- Chaurus Hunter
Wild Prey
Wild Prey are the opposite of predators, as they are being killed more often
than killing. Deer, Elk, Wild Goats, Foxes, Mammoths and Hawks are often hunted
for food or clothing.
Fish
The only harmful fish is the Slaughterfish, like its real-life counterpart,
the ghar. Salmon and Spadetails are simply mindless-seeming fish that can be
captured for food and potion ingredients.
Certain fish thrive where others do not. Docks are excellent places to find
fish for alchemy that the Alchemy merchants do not have.
Bandits
Main article: Bandits
Bandits are hostile, weapon-wielding groups that attack on sight. Where there
are Bandit caves or camps, there is usually a Chief to keep chaos in order.
Chiefs are very strong leaders of Bandit gangs, often wearing mid-level
armor.
- Bandit Archers
- Bandit Berserker
- Bandit Chief
- Bandit Highwayman
- Bandit Outlaw
- Bandit Marauder
- Bandit Thug
Daedra types
Main article: Daedra
Daedra are Oblivion-walking creatures, and are usually summoned by powerful
mages. A Dremora is a devilish humanoid being wearing Daedric armor and wielding
burning swords, but can also be extremely adept at using magic and casting
spells. Atronachs are humanoid-looking beings (almost except for the Storm
Atronach) that have their own element of power: Flame, Frost, or Storm.
Dragon Types
Main article: Dragons
Dragons are giant, legendary, reptilian creatures with the abilities to Shout
and breath Fire or Frost (sometimes both).
- Ancient Dragon
- Black Dragons
- Blood Dragon
- Dragon
- Elder Dragon
- Frost Dragon
- Legendary Dragon
- Revered Dragon
- Skeleton Dragon
Named Dragons
- Alduin
- Mirmulnir
- Nahagliiv
- Odahviing
- Paarthurnax
- Durnehviir
- Sahloknir
- Viinturuth
- Vuljotnaak
- Vulthuryol
- Naaslaarum
- Voslaarum
Draugr
Main article: Draugr
Draugr are zombie-like undead creatures usually found in dungeons and ruins,
and are mostly always Nordic remains of bodies. It is speculated upon that long
ago while still living, they worshiped dragons, and were "cursed with undeath
for their treachery".
- Draugr
- Restless Draugr
- Draugr Overlord
- Draugr Wight
- Draugr Wight Lord
- Draugr Deathlord
- Draugr Scourge
- Draugr Scourge Lord
- Draugr Death Overlord
Named Draugr
Bosses
These bosses are Draugr bosses the Dragonborn will encounter in Skyrim, all
with their own unique weapon and appearance.
- King Olaf One-Eye
- Sigdis Gauldurson
- Jyrik Gauldurson
- Mikrul Gauldurson
- Red
Eagle - Fjori
- Holgeir
- Curalmil
Dwarven
Automatons
Dwarven Automatons range in size from smaller than a human to larger than a
giant. They are golden coloured, strong robotic creations made by the Dwemer.
They are also extremely resistant to Frost damage.
- Dwarven Spider Worker
- Dwarven Spider Soldier
- Dwarven Spider Guardian
- Dwarven Sphere
- Dwarven Sphere Guardian
- Dwarven Sphere Master
- Warped Dwarven Sphere
- Dwarven Centurion
- Dwarven Centurion Guardian
- Dwarven Centurion Master
- The Forgemaster
Falmer
Main article: Falmer
Falmer are lost elves, found in caves and Dwarven ruins. Due to being in
these areas for so long, as well as their ancestors being fed a toxic plant by
their tyrannical Dwemer overlords, they have lost all eyesight,
making their other senses stronger.
- Falmer
- Falmer Archer
- Falmer Gloomlurker
- Falmer Shaman
- Falmer Spellsword
- Falmer Skulker
- Falmer Shadowmaster
- Falmer Nightprowler
- Falmer Warmonger
Forsworn
Forsworn are a group of tribal-looking hostiles,
fighting for the 'old ways'. They are the original inhabitants of the Reach. Many can be found in the company of
Hagravens.
- Forsworn
- Forsworn Archer
- Forsworn Briarheart
- Forsworn Forager
- Forsworn Looter
- Forsworn Pillager
- Forsworn Ravager
- Forsworn Shaman
Frostbite
Spiders
Frostbite Spiders are giant spiders found in caves and ruins all over Skyrim.
They shoot balls of poisonous web, and can range in size from smaller than the
Dragonborn to bigger.
Giants
Giants are, as their name states, giant humanoid beings who cannot speak,
instead yelling at the Dragonborn to move away if he/she gets too close.
Ghosts
Ghosts are undead spectral appearing spirits of ancient Nordic warriors and
Nightingales, and as such, are usually found in ruins and caves. Nightingales
are specific to the Twilight Sepulcher
Hagravens
Hagravens are a mix of an old crone and a crow, and are exclusively female.
They are often called witches, and many serve the Forsworn as Matriarchs.
Horses
There are three named horses in Skyrim, Shadowmere, a black horse with red,
glowing eyes, Frost, a pale-gray horse that must be stolen to own. Finally,
Arvak, an undead horse added in the Dawnguard DLC.
Hunters
Hunters are humans who hunt wild prey, and are usually found wandering the
wastelands of Skyrim, searching for animals.
Insects/Bugs
There are many insects and bugs in the game, yet only the
Chaurus are hostile. Others can be eaten or used as potion ingredients.
- Ancestor Moth
- Ants
- Bee
- Blue Butterfly
- Blue Dartwing
- Butterfly
- Chaurus
- Chaurus Reaper
- Chaurus Worker
- Luna Moth
- Monarch Butterfly
- Orange Dartwing
- Shellbug
- Torchbugs
Mages
Mages are humanoids who use magic spells
or staves as their primary weapon. Most often they
are without armor, wearing just robes and common boots. They also tend to be
equipped with a small, secondary weapon, such as a dagger.
Mages encountered in the wilds of Skyrim are often Dunmer (Dark Elves), Altmer (High Elves) or Breton.
Penitus Oculatus
Sailors
Sailors are humans who share their home on a boat, usually docked at a major
or minor city.
Shades
Skeletons
Skeletons are skeletal, humanoid beings who usually use bows as their
offence. Skeletons are extremely easy for the Dragonborn to defeat.
Soldiers and
Guards
Spriggan
Spriggan are tree-like humanoid creatures, always female. Matrons tend to be
harder to defeat than the usual Spriggan, with their heavier armor and more
powerful magics. They are guardians of nature, and specific groups follow either
Kynareth or Meridia.
Trolls
Trolls are big, ape-like creatures with three eyes, and their usual loot is
only a Troll Fat inside a bowl. Trolls inhabit most of
Skyrim, although mediocrely uncommon. Two types of trolls can be found, regular
and Frost trolls. Frost trolls, as their name suggests, live in colder regions
with snow.
Vampires
Main article: Vampire
Vampires are humans who have been bitten by another vampire in order to gain
their disease: Vampirism. Vampirism can be cured, but is quite
hard. Vampires have black or red eyes and do not age, as they stay at the age
they were bitten at by another vampire (i.e. Babette in the Dawnstar Sanctuary,
who was bitten by a vampire at age ten, and has appeared that way ever since.
Although, she has the mind of an adult, and has actually lived over two hundred
years).
- Vampire
- Hert
- Hern
- Blooded Vampire
- Master Vampire
- Vampire's Thrall
- Vampire Fledgling
- Volkihar Vampire
- Volkihar Master Vampire
- Vampire Nightstalker
Wisps
Wisps are glowing, spherical creatures flying around to attack the
Dragonborn. They are usually near their mother, the Wispmother, who is a female,
glowing humanoid being that are somewhat hard to defeat. Wispmothers are also
pretty resistant to Frost.
Witches
Witches, who normally follow (but not always) Hagravens, are human female
mages who usually use Frost or Shock spells and wear black or blue mage
robes.