The Companions are similar to the Fighters Guild of Cyrodiil. Eorlund,
a blacksmith in Whiterun, states that they have been leaderless
since Ysgramor. He says that an elder named Kodlak
Whitemane acts as the Harbinger (counselor), but that there have been
no actual leaders since Ysgramor. The fact that they have no official
leader is emphasized by their name.
If Torvar is asked, "Who's in charge around here?"
before joining, he will reply, "In charge of what? I'm in charge of me, and
you're in charge of you."
Jorrvaskr, the mead hall where the Companions
live and operate, is the oldest building in Whiterun.
Joining the
Companions:
The most straightforward way to join the Companions is to head to Jorrvaskr in Whiterun and talk to the members until the
Harbinger, Kodlak Whitemane, is directed to. Vilkas opposes the new member, but Kodlak
reassures him and directs him to take them outside to train. You must use
weapons (or bare fists) when fighting Vilkas, and the weapon(s) can be
enchanted. After the training, Vilkas will send you on an errand to Eorlund
Gray-Mane, Whiterun's senior blacksmith at the Skyforge , in order to sharpen a sword. Eorland
offers information about the history of the Companions. Eorlund asks you to take
a shield back to Aela. After these errand quests are completed, at
least one level-dependent quest is given before being initiated into the guild.
After the brief initiation ceremony, the new member is directed to choose a bed
in the living quarters, which comes with a secure dresser for storing items.
a blacksmith in Whiterun, states that they have been leaderless
since Ysgramor. He says that an elder named Kodlak
Whitemane acts as the Harbinger (counselor), but that there have been
no actual leaders since Ysgramor. The fact that they have no official
leader is emphasized by their name.
If Torvar is asked, "Who's in charge around here?"
before joining, he will reply, "In charge of what? I'm in charge of me, and
you're in charge of you."
Jorrvaskr, the mead hall where the Companions
live and operate, is the oldest building in Whiterun.
Joining the
Companions:
The most straightforward way to join the Companions is to head to Jorrvaskr in Whiterun and talk to the members until the
Harbinger, Kodlak Whitemane, is directed to. Vilkas opposes the new member, but Kodlak
reassures him and directs him to take them outside to train. You must use
weapons (or bare fists) when fighting Vilkas, and the weapon(s) can be
enchanted. After the training, Vilkas will send you on an errand to Eorlund
Gray-Mane, Whiterun's senior blacksmith at the Skyforge , in order to sharpen a sword. Eorland
offers information about the history of the Companions. Eorlund asks you to take
a shield back to Aela. After these errand quests are completed, at
least one level-dependent quest is given before being initiated into the guild.
After the brief initiation ceremony, the new member is directed to choose a bed
in the living quarters, which comes with a secure dresser for storing items.
- Quests:
- Take Up Arms
- Trouble in Skyrim
- Proving Honor - complete one or more Radiant
Quests as a prerequisite. - The Silver Hand
- Stealing Plans
- Striking the Heart
- Blood's Honor
- Purity of Revenge
- Glory of the Dead
Members:
- Kodlak Whitemane : Harbinger
and Circle Member - Aela The Huntress: Circle Member, Expert Trainer
(Archery) - Farkas : Circle Member, Master Trainer (Heavy Armor)
- Vilkas : Circle Member, Master Trainer (Two-Handed)
- Ria
- Skjor : Circle Member
- Athis : Expert Trainer (One-Handed)
- Vignar Grey-Mane
- Njada Stonearm : Expert Trainer (Block)
- Torvar
Bounty:
The way that bounty works in The Companions is different than the normal bounty
system. The only way that bounty can be received is by stealing things from
other Companions (through pickpocketing or just taking things from the shelves
of Jorrvaskr) or by killing a companion in a single hit. It is possible to
attack any one of The Companions without encountering any bounty. A warning is
issued upon first strike, "Watch it there, Brother". Thus, the Sneak,
One-Handed, and Archery skills, as with any other offensive
skill, can be power leveled. Killing a Companion causes a
bounty of 1,000 to be accumulated.
You Also can get the wuuthrad and maul rag bal form th quests.
The way that bounty works in The Companions is different than the normal bounty
system. The only way that bounty can be received is by stealing things from
other Companions (through pickpocketing or just taking things from the shelves
of Jorrvaskr) or by killing a companion in a single hit. It is possible to
attack any one of The Companions without encountering any bounty. A warning is
issued upon first strike, "Watch it there, Brother". Thus, the Sneak,
One-Handed, and Archery skills, as with any other offensive
skill, can be power leveled. Killing a Companion causes a
bounty of 1,000 to be accumulated.
You Also can get the wuuthrad and maul rag bal form th quests.