Process
There are several ways to obtain an Amulet of Mara. The simplest way is to head to
the Riften Temple of Mara and buy one from Maramal for 200 gold, but they will also show up
in random loot and at merchants. You receive one during the The Book of Love quest, which you keep when
completed.
You will not be able to marry anyone until you have spoken to Maramal about
marriage, even if you have already obtained an amulet from somewhere else.
Maramal can be found in the Temple of Mara, but will also spend time in the Bee
and Barb.
When you approach an eligible NPC, they may mention the amulet you are
wearing. In order for this option to become available, you must complete their
objective. Even if a character is flagged as marriageable, the Radiant AI system
may not allow you to marry said character even if you have completed their
objective, so it's best to have at least one backup candidate.
You can then ask if they are interested. They will respond and ask if you are
interested as well. If you say yes, you can then proceed to marriage. In order
to complete the event, you will now need to travel back to the Temple of Mara in
Riften and arrange the event. Then you need to talk to your spouse (who will be
waiting by the doors of the Temple of Mara).
Wedding
Ceremony
The wedding ceremony will begin with Maramal saying, "Ah here's the
blushing bride / proud groom now. Let's begin the ceremony. It was Mara that
first gave birth to all of creation and pledged to watch over us as her
children. It is from her love of us that we first learned to love one another.
It is from this love that we learn that a life lived alone is no life at all. We
gather here today, under Mara's loving gaze, to bear witness to the union of two
souls in eternal companionship. May they journey forth together in this life and
the next, in prosperity and poverty, and in joy and hardship. Do you agree to be
bound together, in love, now and forever?"
Your potential spouse will then reply by saying, "I do. Now and
forever." Maramal will then ask you the same question, where you may choose
out of two options:
If you go through with the ceremony, the wedding guests will congratulate you
on the wedding. You should talk to your spouse before they leave the temple to
discuss living arrangements, they will open up the conversation by saying,
"Married? It doesn't feel like I thought it would, but I'm happy. We're
married. I guess we'll need to decide where we're living, won't we? You can
always stay with me." You can then choose either to live at your spouse's
house or your own house, and wherever you decide to live can be changed
later.
Upon visiting your spouse in whichever house you have chosen, you will be
able to ask them about money earned from a store they will have established.
Starting the next day, you will be able to collect an accumulating daily income
of about 100 gold from your spouse regardless of where he or she resides. In
addition, if your spouse has moved into your house with you, he or she will
become a merchant, allowing you to buy and sell general items. However, any
income your spouse makes from selling items to you does not affect the separate
daily 100 gold your spouse makes for you.
Note: If you back out of the wedding, you are able to talk to your
jilted fiancé at their default location, where they will greet you with,
"What do you want? There's no words left to say to each other." You can
choose to reply with:
Benefits
Vampirism
The Dawnguard plug-in allows the player to turn their
spouse into a vampire; this is part of a quest called The
Gift.
This does not work as normal vampirism does, though, as the spouse will still
show up with the Detect Life spell, and will not use Vampiric Drain, have glowing orange eyes, or
anything else that would normally go along with vampirism.
Spouse's Property
If your spouse has property, you can elect to move in there. Items you place
inside their property will not disappear. If you have purchased a house, your
spouse may instead be told to move in with you. However, a spouse cannot move
into free houses, quest rewards, or faction houses -- only homes which you have
purchased. A spouse's property can be a business property, living property, or
both. The 'property' can be anything from an entire house, a single room in a
house, or even just a pub/hotel (which they do not actually own), like the "Bee
and Barb." A spouse's business property may no longer sell items after you move
in. If your spouse lives at their own property, they will live normally like
before, visiting different places and doing different things. If your spouse
moves into your house, they will never leave home, unless they are a follower
and you command them. Do note that it may take some time for your spouse to
appear at your home, as they actually walk all the way from Riften.
If you do favors for someone, you may normally sleep in their bed and take
some of the cheaper items in their house without it counting as theft. However,
the more expensive items they own cannot be taken without counting as theft, and
expensive items placed in their containers will become their property. Once
married, taking things that belong to your spouse and things placed inside
containers they own is no longer considered stealing. If their house is normally
locked, you need to initially move in to their house to get their key.
The spouse's property may amount to nothing more than a bed. For example, Dravynea the Stoneweaver's home is in Braidwood Inn, but she only owns a bed inside a
small room, and she shares that room with others who still live there after you
marry her. None of the chests and items in the small room and elsewhere in the
inn belong to her. To make the matter even worse, you can already sleep in her
bed before marriage after doing her a favor, so getting her property (a bed)
after marriage is not a good investment. Renting a room in Braidwood Inn only
rents out the master bed out for 24 in-game hours, and has no effect on
surrounding chests or items. Note that if your spouse shares ownership of a
house with someone else before marriage, other people will be living there after
marriage even if you elect to move in with them. If a spouse is flagged as a
merchant, and there is already someone else that shares the business property
with the spouse, your spouse may not be a merchant until that other person (or
persons) are dead.
If you are near the beginning of the game and don't have enough money to
purchase a house, you can marry someone with a house and use that until you get
enough funds of your own. The table below lists the property owned by all
available spouses. Almost all spouses own at least a bed.
NPCs available to be married
These two tables give details on all of the possible spouses, including their
race, location, what property they own (if any), ability to follow, merchant
type (if already merchant before marriage), training possibilities, and any
special prerequisite tasks for that specific marriage prospect. A follower
spouse is able to go with you on quests and take orders. Your spouse does not
become hostile if you are caught stealing from them, but won't let you steal
anymore. The gold they carry is separate from the merchant gold they get from
bartering (you can't steal that).
Female
NPCs
NPC Name
Race
Location
Wife's Property
Follower
Merchant
Trainer
Conditions for
Marriage
Aela the Huntress
Nord
Whiterun (Jorrvaskr)
Bed (Jorrvaskr)
Yes
Complete the Companions Questline
Aeri
Nord
Anga’s Mill
Aeri's House
No
Work for her by chopping firewood
Anwen
Redguard
Markarth (Temple
of Dibella)
[None]
No
Complete The Heart of Dibella
Avrusa Sarethi
Dark Elf
Sarethi Farm
Sarethi Farm
No
Complete her favor: Smooth Jazbay
Borgakh the Steel Heart
Orc
Mor Khazgur
Larak's Longhouse
Yes
Convince her to become a Follower
Brelyna Maryon
Dark Elf
Winterhold (College of Winterhold)
Bed (Hall of Attainment)
Yes
Complete her favors in Brelyna's Practice
Camilla Valerius
Imperial
Riverwood (Riverwood Trader)
Riverwood Trader
No
General*
Complete The Golden Claw
Dravynea the Stoneweaver
Dark Elf
Kynesgrove (Braidwood Inn)
Bed (Braidwood Inn)
No
Spell
Complete her favor: Dravynea's Frost Salts
Ghorza gra-Bagol
Orc
Markarth (Blacksmith Shed)
[None]
No
Blacksmith
Complete her favor: Skilled Apprenticeship
Gilfre
Imperial
Mixwater Mill
Gilfre's House
No
Work for her by chopping firewood
HilundDB
Nord
Thirsk Mead Hall
Bed (Thirsk Mead Hall)
No
Complete her favor: Hilund Favor Quest
Iona
Nord
Riften (Honeyside)
Bed (Honeyside)
Yes
Become Thane of the Rift
Jenassa
Dark Elf
Whiterun (The Drunken Huntsman)
[None]
Yes
Hire her at least once
Jordis the Sword-Maiden
Nord
Solitude (Proudspire Manor)
Bed (Proudspire Manor)
Yes
Become Thane of Haafingar
Lydia
Nord
Whiterun (Dragonsreach or Breezehome)
Bed (Breezehome)
Yes
Complete Dragon Rising and own Breezehome.
Mjoll the Lioness
Nord
Riften
Aerin's House
Yes
Complete Grimsever's Return
MorwenDB
Nord
Skaal Village
Morwen's House
No
Complete her favor: Skaal Village Dialogue
Muiri
Breton
Markarth (The Hag's Cure)
The Hag's Cure
No
Apothecary*
Complete Mourning Never Comes
Njada Stonearm
Nord
Whiterun (Jorrvaskr)
[None]
Yes
Complete the Companions Questline
Orla
Nord
Markarth (Temple of Dibella)
[None]
No
Complete The Heart of Dibella
RayyaHF
Redguard
Falkreath (Jarl's Longhouse)
Yes
Become Thane of Falkreath
Ria
Imperial
Whiterun (Jorrvaskr)
[None]
Yes
Complete the Companions Questline
Senna
Breton
Markarth (Temple of Dibella)
[None]
No
Complete The Heart of Dibella
Shahvee
Argonian
Windhelm (Argonian
Assemblage)
[None]
No
Retrieve Shahvee's Amulet of Zenithar
Sylgja
Nord
Shor’s Stone
Sylgja's House
No
Complete her favor: Special Delivery
Taarie
High Elf
Solitude (Radiant Raiment)
No
Clothing
Complete Fit for a Jarl and invest in her store.
Temba Wide-Arm
Nord
Ivarstead
No
Complete her favor: Chop Wood or
Grin and Bear It
Uthgerd the Unbroken
Nord
Whiterun (The Bannered Mare)
Uthgerd's House
Yes
Challenge her to a brawl and win
Viola Giordano
Imperial
Windhelm (Candlehearth Hall)
Viola Giordano's House
No
Rat out Revyn Sadri during his
favor
Ysolda
Nord
Whiterun (Open Market)
Ysolda's House
No
Bring her one Mammoth Tusk as a favor
[edit] Male
NPCs
NPC Name
Race
Location
Husband's Property
Follower
Merchant
Trainer
Conditions for
Marriage
Ainethach
Breton
Karthwasten
Karthwasten Hall
No
Clear Sanuarach Mine of mercenaries
Angrenor Once-Honored
Nord
Windhelm (Candlehearth
Hall)
No
Take pity by giving him a gold piece
Argis the Bulwark
Nord
Markarth (Vlindrel Hall)
Bed (Vlindrel Hall)
Yes
Become Thane of the Reach
Athis
Dark Elf
Whiterun (Jorrvaskr)
[None]
Yes
Complete the Companions Questline
Balimund
Nord
Riften
The Scorched Hammer
No
Blacksmith
Complete his favor: Stoking the Flames
Belrand
Nord
Solitude (The
Winking Skeever)
Yes
Hire him at least once
Benor
Nord
Morthal
Bed (Morthal Guardhouse)
Yes
Challenge him to a brawl and win
Calder
Nord
Windhelm (Hjerim)
Bed (Hjerim)
Yes
Become Thane of Eastmarch
Cosnach
Breton
Markarth (Silver-Blood Inn)
Bed (Silver-Blood Inn)
Yes
Challenge him to a brawl and win
Derkeethus
Argonian
Darkwater Crossing
Yes
Find and rescue him
Farkas
Nord
Whiterun (Jorrvaskr)
Bed (Jorrvaskr)
Yes
Complete the Companions Questline
Filnjar
Nord
Shor's Stone
Filnjar's House
No
Blacksmith
Complete Mine or Yours
Gat gro-Shargakh
Orc
Left Hand Mine/Kolskeggr Mine
No
Clear Kolskeggr Mine for Pavo Attius
Ghorbash the Iron Hand
Orc
Dushnikh Yal
Yes
Convince him to become a follower
GregorHF
Nord
Heljarchen Hall
Yes
Become thane of the Pale (HF)
Halbarn Iron-FurDB
Nord
Thirsk Mead Hall
Bed (Thirsk Mead Hall)
Blacksmith
Complete his favor: Halbarn Favor Quest
Marcurio
Imperial
Riften (The Bee and Barb)
Bed (The Bee and Barb)
Yes
Hire him at least once
Moth gro-Bagol
Orc
Markarth (Understone Keep)
Bed (Understone Keep)
No
Blacksmith
Complete his favor: Coated in Blood
Octieve San
Breton
Solitude
No
Complete his favor: A Few Words...
Odfel
Nord
Shor's Stone
Odfel's House
No
No requirements to marry [verification needed— see
talk
page]
Omluag
Breton
Markarth (Smelter)
Bed (The Warrens)
No
Complete his favor: A Few Words...
Onmund
Nord
Winterhold (College of Winterhold)
Bed (Hall of Attainment)
Yes
Complete his favor: Onmund's Request
Pavo Attius
Imperial
Left Hand Mine/Kolskeggr Mine
Pavo's House
No
Clear Kolskeggr Mine for him
Perth
Breton
Soljund's Sinkhole
Bed (Miner's House)
No
Clear Soljund's Sinkhole for him
Quintus Navale
Imperial
Windhelm (The White Phial)
No
Apothecary*
Complete Repairing the Phial
Revyn Sadri
Dark Elf
Windhelm (Sadri's Used Wares)
Sadri's Used Wares
No
General
Complete his favor: Plant a stolen item
Roggi Knot-Beard
Nord
Kynesgrove
Yes
Retrieve Roggi's Ancestral Shield
Romlyn Dreth
Dark Elf
Riften (Black-Briar Meadery)
Romlyn Dreth's House
No
Complete his favor: Under the Table
Scouts-Many-Marshes
Argonian
Windhelm (Argonian Assemblage)
No
Complete his favor: A Few Words...
Sondas Drenim
Dark Elf
Darkwater Crossing
No
Complete his favor:Deliver a note
Sorex Vinius
Imperial
Solitude (The Winking Skeever)
No
Innkeeper*
Complete his favor: Deliver a bottle of rum
Stenvar
Nord
Windhelm (Candlehearth Hall)
Yes
Hire him at least once
Torvar
Nord
Whiterun (Jorrvaskr)
[None]
Yes
Complete the Companions Questline
ValdimarHF
Nord
Windstad Manor
Yes
Become thane of Hjaalmarch (HF)
Vilkas
Nord
Whiterun (Jorrvaskr)
Bed (Jorrvaskr)
Yes
Complete the Companions Questline
Vorstag
Nord
Markarth (Silver-Blood Inn)
Bed (Silver-Blood Inn)
Yes
Hire him at least once
Wilhelm
Nord
Ivarstead (Vilemyr Inn)
No
Innkeeper
Complete Lifting the Shroud
[edit] Spouse's Merchandise
The merchandise that your spouse will sell you depends upon whether or not
your spouse was originally a merchant and, if so, what type of merchandise
they originally sold. In each case, the merchandise is typical of a generic
merchant of that type.
All standard merchandise is located in a Merchant Chest; it cannot be pickpocketed or
stolen. The merchant chest is restocked every two days. Also, if you buy any
items from your spouse, the gold is placed in the merchant chest, not in their
personal inventory, meaning you cannot take it back from your spouse, even a
follower spouse.
[edit] Miscellaneous Merchandise
Count
Item
Details
~1
Leveled Jewelry (unenchanted) or Amulet of the Divines
Max 2 (2@25%)
~4
Leveled Robes (enchanted)
Max 5 (5@75%)
~4
Leveled Animal Parts
Max 5 (5@75%)
~1
Leveled Gems
Max 2 (2@25%)
~3
Leveled Enchanted Jewelry
Max 4 (4@75%)
~1
Leveled Ingots
Best-quality; Max 5 (5@25%)
~3
Leveled Ores/Charcoal
Max 5 (5@50%)
~8
Leveled Potions
Max 15 (15@50%)
~11
Leveled Soul Gems (empty and full)
Max 15 (15@75%)
~6
Lockpicks
Max 8 (7@75% + 1@100%)
~11
Low-level Armor (unenchanted)
Max 15 (15@75%)
~19
Low-level Arrows (batches of 10)
Max 25 (25@75%)
~5
Low-level Weapons (unenchanted)
Max 7 (7@75%)
1
Potion of Cure Disease
~3
Random Novice Spell Tomes
Max 5 (5@50%)
~5
Torches
Best-quality; Max 10 (10@50%)
~4
Miscellaneous Items (clutter)
Max 5 (5@75%)
[edit] Apothecary Merchandise
These are the goods sold if your spouse was originally an apothecary
merchant.
Count
Item
Details
~11
Common Ingredients
Max 15 (15@75%)
1
Common Recipes
~8
Leveled Fortify Skill Potions
Max 10 (10@75%)
~13
Leveled Healing Potions
Max 15 (5@100% + 10@75%)
~8
Leveled Other Potions
Max 10 (10@75%)
~8
Leveled Resist Potions
Max 10 (10@75%)
~8
Leveled Poisons
Max 10 (10@75%)
~1
Poison Recipes
Max 1 (1@50%)
1
Potion of Cure Disease
~4
Rare Ingredients
Max 5 (5@75%)
~1
Rare Recipes
Max 1 (1@50%)
1
Salt
Pile
~8
Uncommon Ingredients
Max 10 (10@75%)
[edit] Blacksmith Merchandise
These are the goods sold if your spouse was originally a blacksmith.
Count
Item
Details
1
Complete leveled set of heavy armor (unmatched, unenchanted; Ebony is best
possible)
1
Complete leveled set of light armor (unmatched, unenchanted; Glass is best
possible)
1
Complete leveled set of weapons (one of each type incl. bow except dagger;
unenchanted; Ebony is best possible)
50
Iron Arrows
10
Iron Ingots
10
Leathers
10
Leather Strips
~4
Leveled Armor (unenchanted)
Max 5 (5@75%)
~4
Leveled Arrows (batches of 15)
Max 5 (5@75%)
~0
Leveled Daggers (enchanted)
Max 2 (2@15%)
~3
Leveled Enchanted Armor
Max 3 (1@100% + 1@75% + 1@75%)
~0
Leveled Enchanted Jewelry
Max 2 (2@15%)
~3
Leveled Enchanted Weapons
Max 3 (1@100% + 1@75% + 1@75%)
~4
Leveled Ingots
Max 5 (5@75%)
~4
Leveled Ores/Charcoal
Max 5 (5@75%)
~4
Leveled Weapons (unenchanted)
Max 5 (5@75%)
1
Pickaxe
~1
Special items (armor or weapons; 33% chance of being enchanted)
Max 4 (1@100% + 3@10%)
~19
Leather or Leather Strips
Max 25 (25@75%)
[edit] Innkeeper Merchandise
These are the goods sold if your spouse was originally an innkeeper.
Count
Item
7
Random drinks
10
Random inn food
1
Salt
Pile
[edit] Spell
Merchandise
These are the goods sold if your spouse was originally a spell merchant.
Count
Item
Details
1
Complete set of Novice Spell Tomes
1
Complete set of Apprentice Spell Tomes
5
Random Adept Spell Tomes
Only if PC's skill level is high enough[verification
needed]
~4
Leveled Robes (enchanted)
Max 5 (5@75%)
~5
Leveled Scrolls
Max 6 (6@75%)
~8
Leveled Soul Gems (empty and full)
Max 10 (10@75%)
[edit] Related
Quests
[edit] Achievements
Marriage allows you to unlock one achievement:
[edit] Notes
[edit] Bugs
There are several ways to obtain an Amulet of Mara. The simplest way is to head to
the Riften Temple of Mara and buy one from Maramal for 200 gold, but they will also show up
in random loot and at merchants. You receive one during the The Book of Love quest, which you keep when
completed.
You will not be able to marry anyone until you have spoken to Maramal about
marriage, even if you have already obtained an amulet from somewhere else.
Maramal can be found in the Temple of Mara, but will also spend time in the Bee
and Barb.
When you approach an eligible NPC, they may mention the amulet you are
wearing. In order for this option to become available, you must complete their
objective. Even if a character is flagged as marriageable, the Radiant AI system
may not allow you to marry said character even if you have completed their
objective, so it's best to have at least one backup candidate.
You can then ask if they are interested. They will respond and ask if you are
interested as well. If you say yes, you can then proceed to marriage. In order
to complete the event, you will now need to travel back to the Temple of Mara in
Riften and arrange the event. Then you need to talk to your spouse (who will be
waiting by the doors of the Temple of Mara).
Wedding
Ceremony
The wedding ceremony will begin with Maramal saying, "Ah here's the
blushing bride / proud groom now. Let's begin the ceremony. It was Mara that
first gave birth to all of creation and pledged to watch over us as her
children. It is from her love of us that we first learned to love one another.
It is from this love that we learn that a life lived alone is no life at all. We
gather here today, under Mara's loving gaze, to bear witness to the union of two
souls in eternal companionship. May they journey forth together in this life and
the next, in prosperity and poverty, and in joy and hardship. Do you agree to be
bound together, in love, now and forever?"
Your potential spouse will then reply by saying, "I do. Now and
forever." Maramal will then ask you the same question, where you may choose
out of two options:
- "I do. Now and forever" : Maramal will then continue on to
say, "Under the authority of Mara, the Divine of Love, I declare this couple
to be wed. I present to the two of you with these matching rings, blessed by
Mara's divine grace. May they protect each of you in your new life
together."
- "Stop the wedding! I can't go through with this" : Maramal
will go on to say "You're just going to walk out on your betrothal? Get out
of the temple now!" If you try to speak to the rejected NPC afterwards, they
will only say "Get out of my sight." Trying to speak with Maramal or any
of the guests that attended the wedding ceremony will greet you with "Just
leave." or "Get out."
If you go through with the ceremony, the wedding guests will congratulate you
on the wedding. You should talk to your spouse before they leave the temple to
discuss living arrangements, they will open up the conversation by saying,
"Married? It doesn't feel like I thought it would, but I'm happy. We're
married. I guess we'll need to decide where we're living, won't we? You can
always stay with me." You can then choose either to live at your spouse's
house or your own house, and wherever you decide to live can be changed
later.
Upon visiting your spouse in whichever house you have chosen, you will be
able to ask them about money earned from a store they will have established.
Starting the next day, you will be able to collect an accumulating daily income
of about 100 gold from your spouse regardless of where he or she resides. In
addition, if your spouse has moved into your house with you, he or she will
become a merchant, allowing you to buy and sell general items. However, any
income your spouse makes from selling items to you does not affect the separate
daily 100 gold your spouse makes for you.
Note: If you back out of the wedding, you are able to talk to your
jilted fiancé at their default location, where they will greet you with,
"What do you want? There's no words left to say to each other." You can
choose to reply with:
- "It was a mistake. Can we start over?" : They will agree to
start over, and you will be given a second chance at marriage. Speak to Maramal
to arrange your wedding, where he will forgive you and allow you to continue
with the ceremony again. You can keep repeating the process several times unless
you choose to go through with the wedding or choose the option below. - "I never loved you anyway." : This will mean that you can
never marry that specific NPC again. You can marry another eligible NPC after
they express interest
Benefits
- A player's spouse will prepare one homecooked meal a day, which will boost health, stamina, and magicka regeneration by 25% for 600 seconds.
- Note that though there is a unique dialogue option for each spouse character
when asked to prepare this meal, the item received will always be the
same.
- Note that though there is a unique dialogue option for each spouse character
- Spouses that are also followers can still follow you, and you can still
exchange equipment and items with them. They will still prepare meals for you,
even if you are away from your home.
- Your spouse will occasionally surprise you with a gift.
- Your spouse will set up a store "somewhere" and earn a cumulative 100 gold
or more a day for you.- If your spouse moves in with you, they will purchase and sell general goods
with you. - If your spouse is naturally a merchant, they will buy and sell the same goods
they would normally. If not, they will sell miscellaneous goods and seemingly
items you leave in their inventory. - You don't need to worry about losing items by placing them in your spouse's
inventory because they sold them to someone. Like all merchants in the game,
they will actually only sell things to you, and not other people. - This inventory is randomized and seems to reset once a day (along with the
amount of gold your spouse has to offer). - Your spouse will not give you additional discounts for being a spouse;
prices are still defined by your Speech skill and perks.
- If your spouse moves in with you, they will purchase and sell general goods
- Sleeping (even for just 1 hour) near your spouse
will give you the resting bonus "Lover's
Comfort", allowing skills to be improved 15% faster for eight
hours. Note that this can be used in any unowned bed anywhere in Skyrim,
including those in caves and other hostile areas, provided there are no enemies
around - very useful if your spouse is also a follower.- This effect stacks with the Mage, Warrior
and Thief stones. - This effect does not stack with the same effect from The Lover Stone.
- This effect (like all other sleeping bonuses) does not work if you're a werewolf.
- If your spouse is a follower, move into their house first (even if it's
actually your house) then into your preferred residence to benefit from "Lover's
Comfort".
- This effect stacks with the Mage, Warrior
Vampirism
The Dawnguard plug-in allows the player to turn their
spouse into a vampire; this is part of a quest called The
Gift.
This does not work as normal vampirism does, though, as the spouse will still
show up with the Detect Life spell, and will not use Vampiric Drain, have glowing orange eyes, or
anything else that would normally go along with vampirism.
Spouse's Property
If your spouse has property, you can elect to move in there. Items you place
inside their property will not disappear. If you have purchased a house, your
spouse may instead be told to move in with you. However, a spouse cannot move
into free houses, quest rewards, or faction houses -- only homes which you have
purchased. A spouse's property can be a business property, living property, or
both. The 'property' can be anything from an entire house, a single room in a
house, or even just a pub/hotel (which they do not actually own), like the "Bee
and Barb." A spouse's business property may no longer sell items after you move
in. If your spouse lives at their own property, they will live normally like
before, visiting different places and doing different things. If your spouse
moves into your house, they will never leave home, unless they are a follower
and you command them. Do note that it may take some time for your spouse to
appear at your home, as they actually walk all the way from Riften.
If you do favors for someone, you may normally sleep in their bed and take
some of the cheaper items in their house without it counting as theft. However,
the more expensive items they own cannot be taken without counting as theft, and
expensive items placed in their containers will become their property. Once
married, taking things that belong to your spouse and things placed inside
containers they own is no longer considered stealing. If their house is normally
locked, you need to initially move in to their house to get their key.
The spouse's property may amount to nothing more than a bed. For example, Dravynea the Stoneweaver's home is in Braidwood Inn, but she only owns a bed inside a
small room, and she shares that room with others who still live there after you
marry her. None of the chests and items in the small room and elsewhere in the
inn belong to her. To make the matter even worse, you can already sleep in her
bed before marriage after doing her a favor, so getting her property (a bed)
after marriage is not a good investment. Renting a room in Braidwood Inn only
rents out the master bed out for 24 in-game hours, and has no effect on
surrounding chests or items. Note that if your spouse shares ownership of a
house with someone else before marriage, other people will be living there after
marriage even if you elect to move in with them. If a spouse is flagged as a
merchant, and there is already someone else that shares the business property
with the spouse, your spouse may not be a merchant until that other person (or
persons) are dead.
If you are near the beginning of the game and don't have enough money to
purchase a house, you can marry someone with a house and use that until you get
enough funds of your own. The table below lists the property owned by all
available spouses. Almost all spouses own at least a bed.
NPCs available to be married
- The blank spaces in Spouse's Property may be incomplete. Please fill in
missing information. - The blank spaces in other columns are correct and means "no" or "none".
- The "Merchant" column lists only the merchant type for those NPCs who were
already merchants prior to marriage.- Some entries in this column are marked with an asterisk(*). These merchants
share their merchant gold and inventory with another NPC.
- Some entries in this column are marked with an asterisk(*). These merchants
These two tables give details on all of the possible spouses, including their
race, location, what property they own (if any), ability to follow, merchant
type (if already merchant before marriage), training possibilities, and any
special prerequisite tasks for that specific marriage prospect. A follower
spouse is able to go with you on quests and take orders. Your spouse does not
become hostile if you are caught stealing from them, but won't let you steal
anymore. The gold they carry is separate from the merchant gold they get from
bartering (you can't steal that).
Female
NPCs
NPC Name
Race
Location
Wife's Property
Follower
Merchant
Trainer
Conditions for
Marriage
Aela the Huntress
Nord
Whiterun (Jorrvaskr)
Bed (Jorrvaskr)
Yes
Complete the Companions Questline
Aeri
Nord
Anga’s Mill
Aeri's House
No
Work for her by chopping firewood
Anwen
Redguard
Markarth (Temple
of Dibella)
[None]
No
Complete The Heart of Dibella
Avrusa Sarethi
Dark Elf
Sarethi Farm
Sarethi Farm
No
Complete her favor: Smooth Jazbay
Borgakh the Steel Heart
Orc
Mor Khazgur
Larak's Longhouse
Yes
Convince her to become a Follower
Brelyna Maryon
Dark Elf
Winterhold (College of Winterhold)
Bed (Hall of Attainment)
Yes
Complete her favors in Brelyna's Practice
Camilla Valerius
Imperial
Riverwood (Riverwood Trader)
Riverwood Trader
No
General*
Complete The Golden Claw
Dravynea the Stoneweaver
Dark Elf
Kynesgrove (Braidwood Inn)
Bed (Braidwood Inn)
No
Spell
Complete her favor: Dravynea's Frost Salts
Ghorza gra-Bagol
Orc
Markarth (Blacksmith Shed)
[None]
No
Blacksmith
Complete her favor: Skilled Apprenticeship
Gilfre
Imperial
Mixwater Mill
Gilfre's House
No
Work for her by chopping firewood
HilundDB
Nord
Thirsk Mead Hall
Bed (Thirsk Mead Hall)
No
Complete her favor: Hilund Favor Quest
Iona
Nord
Riften (Honeyside)
Bed (Honeyside)
Yes
Become Thane of the Rift
Jenassa
Dark Elf
Whiterun (The Drunken Huntsman)
[None]
Yes
Hire her at least once
Jordis the Sword-Maiden
Nord
Solitude (Proudspire Manor)
Bed (Proudspire Manor)
Yes
Become Thane of Haafingar
Lydia
Nord
Whiterun (Dragonsreach or Breezehome)
Bed (Breezehome)
Yes
Complete Dragon Rising and own Breezehome.
Mjoll the Lioness
Nord
Riften
Aerin's House
Yes
Complete Grimsever's Return
MorwenDB
Nord
Skaal Village
Morwen's House
No
Complete her favor: Skaal Village Dialogue
Muiri
Breton
Markarth (The Hag's Cure)
The Hag's Cure
No
Apothecary*
Complete Mourning Never Comes
- Player must kill Nilsine as well.
- Must be proprietor of the store to sell Apothecary
merchandise.
Njada Stonearm
Nord
Whiterun (Jorrvaskr)
[None]
Yes
Complete the Companions Questline
Orla
Nord
Markarth (Temple of Dibella)
[None]
No
Complete The Heart of Dibella
RayyaHF
Redguard
Falkreath (Jarl's Longhouse)
Yes
Become Thane of Falkreath
Ria
Imperial
Whiterun (Jorrvaskr)
[None]
Yes
Complete the Companions Questline
Senna
Breton
Markarth (Temple of Dibella)
[None]
No
Complete The Heart of Dibella
Shahvee
Argonian
Windhelm (Argonian
Assemblage)
[None]
No
Retrieve Shahvee's Amulet of Zenithar
Sylgja
Nord
Shor’s Stone
Sylgja's House
No
Complete her favor: Special Delivery
Taarie
High Elf
Solitude (Radiant Raiment)
No
Clothing
Complete Fit for a Jarl and invest in her store.
Temba Wide-Arm
Nord
Ivarstead
No
Complete her favor: Chop Wood or
Grin and Bear It
Uthgerd the Unbroken
Nord
Whiterun (The Bannered Mare)
Uthgerd's House
Yes
Challenge her to a brawl and win
Viola Giordano
Imperial
Windhelm (Candlehearth Hall)
Viola Giordano's House
No
Rat out Revyn Sadri during his
favor
Ysolda
Nord
Whiterun (Open Market)
Ysolda's House
No
Bring her one Mammoth Tusk as a favor
[edit] Male
NPCs
NPC Name
Race
Location
Husband's Property
Follower
Merchant
Trainer
Conditions for
Marriage
Ainethach
Breton
Karthwasten
Karthwasten Hall
No
Clear Sanuarach Mine of mercenaries
Angrenor Once-Honored
Nord
Windhelm (Candlehearth
Hall)
No
Take pity by giving him a gold piece
Argis the Bulwark
Nord
Markarth (Vlindrel Hall)
Bed (Vlindrel Hall)
Yes
Become Thane of the Reach
Athis
Dark Elf
Whiterun (Jorrvaskr)
[None]
Yes
Complete the Companions Questline
Balimund
Nord
Riften
The Scorched Hammer
No
Blacksmith
Complete his favor: Stoking the Flames
Belrand
Nord
Solitude (The
Winking Skeever)
Yes
Hire him at least once
Benor
Nord
Morthal
Bed (Morthal Guardhouse)
Yes
Challenge him to a brawl and win
Calder
Nord
Windhelm (Hjerim)
Bed (Hjerim)
Yes
Become Thane of Eastmarch
Cosnach
Breton
Markarth (Silver-Blood Inn)
Bed (Silver-Blood Inn)
Yes
Challenge him to a brawl and win
Derkeethus
Argonian
Darkwater Crossing
Yes
Find and rescue him
Farkas
Nord
Whiterun (Jorrvaskr)
Bed (Jorrvaskr)
Yes
Complete the Companions Questline
Filnjar
Nord
Shor's Stone
Filnjar's House
No
Blacksmith
Complete Mine or Yours
Gat gro-Shargakh
Orc
Left Hand Mine/Kolskeggr Mine
No
Clear Kolskeggr Mine for Pavo Attius
Ghorbash the Iron Hand
Orc
Dushnikh Yal
Yes
Convince him to become a follower
GregorHF
Nord
Heljarchen Hall
Yes
Become thane of the Pale (HF)
Halbarn Iron-FurDB
Nord
Thirsk Mead Hall
Bed (Thirsk Mead Hall)
Blacksmith
Complete his favor: Halbarn Favor Quest
Marcurio
Imperial
Riften (The Bee and Barb)
Bed (The Bee and Barb)
Yes
Hire him at least once
Moth gro-Bagol
Orc
Markarth (Understone Keep)
Bed (Understone Keep)
No
Blacksmith
Complete his favor: Coated in Blood
Octieve San
Breton
Solitude
No
Complete his favor: A Few Words...
Odfel
Nord
Shor's Stone
Odfel's House
No
No requirements to marry [verification needed— see
talk
page]
Omluag
Breton
Markarth (Smelter)
Bed (The Warrens)
No
Complete his favor: A Few Words...
Onmund
Nord
Winterhold (College of Winterhold)
Bed (Hall of Attainment)
Yes
Complete his favor: Onmund's Request
Pavo Attius
Imperial
Left Hand Mine/Kolskeggr Mine
Pavo's House
No
Clear Kolskeggr Mine for him
Perth
Breton
Soljund's Sinkhole
Bed (Miner's House)
No
Clear Soljund's Sinkhole for him
Quintus Navale
Imperial
Windhelm (The White Phial)
No
Apothecary*
Complete Repairing the Phial
Revyn Sadri
Dark Elf
Windhelm (Sadri's Used Wares)
Sadri's Used Wares
No
General
Complete his favor: Plant a stolen item
Roggi Knot-Beard
Nord
Kynesgrove
Yes
Retrieve Roggi's Ancestral Shield
Romlyn Dreth
Dark Elf
Riften (Black-Briar Meadery)
Romlyn Dreth's House
No
Complete his favor: Under the Table
Scouts-Many-Marshes
Argonian
Windhelm (Argonian Assemblage)
No
Complete his favor: A Few Words...
Sondas Drenim
Dark Elf
Darkwater Crossing
No
Complete his favor:Deliver a note
Sorex Vinius
Imperial
Solitude (The Winking Skeever)
No
Innkeeper*
Complete his favor: Deliver a bottle of rum
Stenvar
Nord
Windhelm (Candlehearth Hall)
Yes
Hire him at least once
Torvar
Nord
Whiterun (Jorrvaskr)
[None]
Yes
Complete the Companions Questline
ValdimarHF
Nord
Windstad Manor
Yes
Become thane of Hjaalmarch (HF)
Vilkas
Nord
Whiterun (Jorrvaskr)
Bed (Jorrvaskr)
Yes
Complete the Companions Questline
Vorstag
Nord
Markarth (Silver-Blood Inn)
Bed (Silver-Blood Inn)
Yes
Hire him at least once
Wilhelm
Nord
Ivarstead (Vilemyr Inn)
No
Innkeeper
Complete Lifting the Shroud
[edit] Spouse's Merchandise
The merchandise that your spouse will sell you depends upon whether or not
your spouse was originally a merchant and, if so, what type of merchandise
they originally sold. In each case, the merchandise is typical of a generic
merchant of that type.
All standard merchandise is located in a Merchant Chest; it cannot be pickpocketed or
stolen. The merchant chest is restocked every two days. Also, if you buy any
items from your spouse, the gold is placed in the merchant chest, not in their
personal inventory, meaning you cannot take it back from your spouse, even a
follower spouse.
[edit] Miscellaneous Merchandise
Count
Item
Details
~1
Leveled Jewelry (unenchanted) or Amulet of the Divines
Max 2 (2@25%)
~4
Leveled Robes (enchanted)
Max 5 (5@75%)
~4
Leveled Animal Parts
Max 5 (5@75%)
~1
Leveled Gems
Max 2 (2@25%)
~3
Leveled Enchanted Jewelry
Max 4 (4@75%)
~1
Leveled Ingots
Best-quality; Max 5 (5@25%)
~3
Leveled Ores/Charcoal
Max 5 (5@50%)
~8
Leveled Potions
Max 15 (15@50%)
~11
Leveled Soul Gems (empty and full)
Max 15 (15@75%)
~6
Lockpicks
Max 8 (7@75% + 1@100%)
~11
Low-level Armor (unenchanted)
Max 15 (15@75%)
~19
Low-level Arrows (batches of 10)
Max 25 (25@75%)
~5
Low-level Weapons (unenchanted)
Max 7 (7@75%)
1
Potion of Cure Disease
~3
Random Novice Spell Tomes
Max 5 (5@50%)
~5
Torches
Best-quality; Max 10 (10@50%)
~4
Miscellaneous Items (clutter)
Max 5 (5@75%)
[edit] Apothecary Merchandise
These are the goods sold if your spouse was originally an apothecary
merchant.
Count
Item
Details
~11
Common Ingredients
Max 15 (15@75%)
1
Common Recipes
~8
Leveled Fortify Skill Potions
Max 10 (10@75%)
~13
Leveled Healing Potions
Max 15 (5@100% + 10@75%)
~8
Leveled Other Potions
Max 10 (10@75%)
~8
Leveled Resist Potions
Max 10 (10@75%)
~8
Leveled Poisons
Max 10 (10@75%)
~1
Poison Recipes
Max 1 (1@50%)
1
Potion of Cure Disease
~4
Rare Ingredients
Max 5 (5@75%)
~1
Rare Recipes
Max 1 (1@50%)
1
Salt
Pile
~8
Uncommon Ingredients
Max 10 (10@75%)
[edit] Blacksmith Merchandise
These are the goods sold if your spouse was originally a blacksmith.
Count
Item
Details
1
Complete leveled set of heavy armor (unmatched, unenchanted; Ebony is best
possible)
1
Complete leveled set of light armor (unmatched, unenchanted; Glass is best
possible)
1
Complete leveled set of weapons (one of each type incl. bow except dagger;
unenchanted; Ebony is best possible)
50
Iron Arrows
10
Iron Ingots
10
Leathers
10
Leather Strips
~4
Leveled Armor (unenchanted)
Max 5 (5@75%)
~4
Leveled Arrows (batches of 15)
Max 5 (5@75%)
~0
Leveled Daggers (enchanted)
Max 2 (2@15%)
~3
Leveled Enchanted Armor
Max 3 (1@100% + 1@75% + 1@75%)
~0
Leveled Enchanted Jewelry
Max 2 (2@15%)
~3
Leveled Enchanted Weapons
Max 3 (1@100% + 1@75% + 1@75%)
~4
Leveled Ingots
Max 5 (5@75%)
~4
Leveled Ores/Charcoal
Max 5 (5@75%)
~4
Leveled Weapons (unenchanted)
Max 5 (5@75%)
1
Pickaxe
~1
Special items (armor or weapons; 33% chance of being enchanted)
Max 4 (1@100% + 3@10%)
~19
Leather or Leather Strips
Max 25 (25@75%)
[edit] Innkeeper Merchandise
These are the goods sold if your spouse was originally an innkeeper.
Count
Item
7
Random drinks
10
Random inn food
1
Salt
Pile
[edit] Spell
Merchandise
These are the goods sold if your spouse was originally a spell merchant.
Count
Item
Details
1
Complete set of Novice Spell Tomes
1
Complete set of Apprentice Spell Tomes
5
Random Adept Spell Tomes
Only if PC's skill level is high enough[verification
needed]
~4
Leveled Robes (enchanted)
Max 5 (5@75%)
~5
Leveled Scrolls
Max 6 (6@75%)
~8
Leveled Soul Gems (empty and full)
Max 10 (10@75%)
[edit] Related
Quests
- The Bonds of Matrimony: Find someone in Skyrim
to marry. - The Gift: Turn your spouse into a creature of the night.
[edit] Achievements
Marriage allows you to unlock one achievement:
- Married
(10 points/Bronze) — Get married
[edit] Notes
- As of the initial release, there are no Khajiit nor Bosmer characters that the player can marry
(without using console commands on the PC version of the game).
- If your spouse dies, you will not be able to remarry.
- It appears that if you resurrect your spouse using the console then they are
no longer married to you. You can still buy/sell merchandise, but other spouse
dialogue is not available and, if you moved them to your own house they no
longer live there. [verification needed— see talk
page]
- It appears that if you resurrect your spouse using the console then they are
- Maramal says to meet back "tomorrow, from dawn til dusk". Technically this
is incorrect; if you first asked him to host the wedding at 1 a.m., he will
conduct it at 11 p.m. that night. Simply try waiting some hours (T) until
Maramal begins his wedding dialogue.
- Certain quest paths and character interactions can make the disposition
quests for some potential spouses permanently unavailable. If you wish to get
married to a specific character, do so as early as possible to minimize the risk
of this. Additionally, most disposition quests are in a Radiant Group with
similar quests, only one of which can be active at a time, so doing a favor for
someone else may make your intended's quest unavailable until you complete the
"blocking" errand.
- If you are not sure what property a spouse has before marrying them, you can
follow your spouse and find out where they usually sleep at night. If they
always stay in the same bed, that is usually their property. Next, check if the
chests and items near the bed are named in red, indicating that to take from
them is stealing. Do the favors or quests required by the potential spouse and
check the chests and items near the bed again. If they change from red to
non-red, then those items are your spouse's property. Note that some items owned
by the potential spouse may not change to non-red until after marriage. Any
items that change from red to non-red in your spouse's house after marriage
belong to your spouse. Likewise, any items still red after marriage never
belonged to your spouse. The same goes for beds: check the ownership of a bed
before and after the favor/quest. If it is still owned afterward, it probably
isn't your spouse's property. Any bed that changes to be unowned after marriage
belongs to your spouse. A spouse can own an entire house or just part of it,
especially if they live with other people before marriage. Special care should
be taken with chests, as chests may be owned by other members of the house. A
chest owned by your spouse after marriage is a safe place to put items, whether
you move in or not.- The chest at the foot of Sylgja's bed is NOT safe storage for her spouse
(PS3), though it seems she owns the entire property herself.
- The chest at the foot of Sylgja's bed is NOT safe storage for her spouse
- Special care should be taken in determining what property is actually owned
by your spouse. Being considered a friend after doing favors for them allows you
to take items from where they live without stealing, but that does not mean the
spouse owns the whole house. If you are not sure if your spouse owns a house or
not, simply put items in chests inside the house AFTER marriage and after you
have moved in. If your items disappear after a while, then your spouse probably
only owns a bed, not the whole house. You can put items in different areas of
the house (and inside chests) to determine the extent of the property owned by
your spouse. Sometimes chests belonging to other members of the house exist too,
so don't let that hinder your determination of property ownership either. Follow
your spouse around to see if they always sleep in the same bed. If so, that bed
is your spouse's property. Kill other members living in a business property will
usually trigger your spouse to be the default merchant listed, to verify whether
they are actually selling the stuff listed.
- If you kill the other merchant or merchants of a business so that your
future spouse can become a merchant themselves, they may not give you the
marriage dialog to start the marriage. This happens for Camilla
Valerius.
- If you decide to store stolen items in your or your spouse's home, some
spouses will alert the guards if they see you take the items. This does not
apply to stolen items in a container.
- If Hearthfire is installed and you have children, your spouse will mention
that you will need room for them somewhere after getting married
- Steps to re-marry using console commands:
- Select spouse.
- Enter the following console commands:
- removefac 51596
- player.removefac C6472
- resetquest 74793
- resetquest 21382
- setstage 74793 10
- Wait for 24 hours.
- Then proceed to marry as normal.
[edit] Bugs
- Some followers will never sleep even after marriage, making it impossible to
gain the Lover's Comfort bonus. - Although listed as possible marriage options, there have been many reports
of some NPCs (Lydia being the most common example) as not having the dialogue
required for marriage. This can be fixed via the console, in which using the
command addfac 19809 1 after clicking on them adds them to the
potential marriage options faction.- This issue has been addressed by version 1.5 of the Official
Skyrim Patch; it is unclear if any NPCs other than Lydia are
fixed by this patch.
- This issue has been addressed by version 1.5 of the Official
- If one of your followers dies before the marriage can take place, their body
will turn up at the temple, causing you to fail the wedding ceremony
mini-mission. The priests will then ask you to leave, and the bride or groom
will storm off, angry. You can make amends by leaving a short cool down period
of a couple of hours, and then going and apologizing to Maramal and then your
potential spouse. The wedding will take place the following day at the same
time. To avoid failing the quest a second time, drag (or use unrelenting force
to push) the corpse from out the way of the door. If you are using the PC, you
can also use the console to resurrect the follower then apologize to avoid a
problem.- This bug is fixed by version 1.2 of the Official Skyrim Patch.
- In most cases the NPC spouse disappears after exiting the Temple of Mara,
unless you exit dialogue with Maramal and rush after them before they reach the
door. If this happens, you may find your new spouse in the spot where you first
met; you can then talk to the person to decide where you'll both live. In some
cases, the spouse seems to disappear from the game completely. This is easily
solved by using the console command player.moveto (NPC RefID),
which will move you to the spouse position.- When the spouse disappears, the game still treats a spouse as "alive" even
when they have disappeared forever. - It is also possible for NPCs who attend your wedding to vanish forever in
the aftermath, however this is considerably more rare and seems to only affect
Camilla Valerius.
- When the spouse disappears, the game still treats a spouse as "alive" even
- If you move your spouse directly into your own home, the Lover's Comfort
effect may not activate correctly on sleeping. This can be fixed by asking them
to move back to their original home (you should get a "Visit your spouse's
house" journal update at this point, if things are working properly) and
sleeping there to activate the effect, then telling them you want to move to
whichever house you actually want to live in. Spouses who stayed at inns before
marriage may not actually sleep in those places, but Lover's Comfort should
activate if you pay to spend a night at that inn.- This is especially broken if you marry your Housecarl. Telling e.g. Jordis
that you should live in your house in Solitude will not fix this
bug: you have to use the conversation option for "their" house, even though it's
the same place.
- This is especially broken if you marry your Housecarl. Telling e.g. Jordis
- If you ask your spouse to move into a house with you, any items that you
have stored in the house could disappear and show up under your spouse's Sale
option. You will have to buy the items to reclaim them if they are lost. Beware
the money-grubber when asking them to move in with you!- It appears that Speechcraft is not a modifier for buying items from your
spouse. You will be required to buy the items at full price if you want them
back.
- It appears that Speechcraft is not a modifier for buying items from your
- You cannot sleep in Vilkas' bed to gain the Lover's Comfort bonus if you've
agreed to stay at his home.- You can, however, sleep in your own bed in the Harbinger's room to gain the
bonus.
- You can, however, sleep in your own bed in the Harbinger's room to gain the
- One day you may find your spouse no longer offers you a Homecooked Meal
because the dialogue "Would you mind cooking something for me?" disappears. - After you're married, your spouse may walk around your home
unclothed.