Weapons in Skyrim fall into three classes, organized around the three
weapon skills:
Weapon
Categories
This page only lists the base (unenchanted) weaponry available in
Skyrim. Base weapons are considered to be those which appear in standard leveled
lists and those which can be made by the player at Forges. There are several other pages that also
provide information on weapons. If the weapon you are looking for is not listed
on this page, you may want to check one of these other resources:
Overview
For all of the weapons listed on this site, the provided damage values are
the weapons' base damage. The actual damage your character will do with a
weapon is derived from the base damage according to your character's weapon
skill and any relevant skill perks. The damage can also be increased by using smithing to sharpen a weapon.
Weapon damage formula:
displayed damage = (base damage + smithing increase) * (1 + 0.5 * skill/100) * (1 + perk effects) * (1 + item effects)
Perk Effects = .2 * Barbarian/Armsman/Overdraw rank level
Damage = ((Right Hand displayed Damage * (1 + Power Attack Bonus) * (1 + Dual Power Attack Bonus) * (1 + Power Attack Perk) * (1 + Dual Power Attack perk)) * Dual Power Attack Mod) + ((Left Hand displayed Damage * (1 + Power Attack Bonus) * (1 + Dual Power Attack Bonus) * (1 + Power Attack Perk) * (1 + Dual Power Attack perk)) * Dual Power Attack Mod)
Power Attack Bonus = 1 if power attacking
Dual Power Attack Bonus = 0.125 if power attacking with dual weapons
Power Attack Perk = 0.25 if power attacking and you have Savage Strike or Devastating Blow
Dual Power Attack Perk = 0.5 if power attacking with two weapons and you have Dual Savagery
Dual Power Attack Mod is 2/3 for the right and 1/3 for the left hand
Note on Dual Savagery, you don't have to be power attacking with both
weapons. Single power attacks get this bonus as long as there is a weapon in
both hands.
Weapon
Materials
Weapons appear in several different materials and styles, which determine the
quality of the weapon. Higher quality weapons do more damage (but are generally
heavier). Which quality weapons you will find are generally determined based on
your character's level.
The following table describes the standard level at which a weapon type
begins to show up in randomly generated loot; lower level weapons will also
randomly appear. Enchanted versions of weapons will begin to appear one level
later; see Generic Magic Weapons for details. See Leveled Lists for details on how these lists are
used to determine the probabilities of individual items appearing. Level of
"N/A" means that the item is not available from standard leveled lists. Although
daedric weapons can be found in random loot once your level is high enough, the
chances of finding daedric weapons is 20 times smaller than other weapon
types.
Most weapons from the list below can be created at Forges, by using the Smithing skill. The ability to make a weapon is
not dependent upon your character's level, but is instead dependent upon which
Smithing perks you have unlocked. All standard weapons can also be tempered at
Grindstones, if you have the necessary item.
Tempering is twice as effective if you have unlocked the perk necessary to forge
that item. Tempering an enchanted version of the weapon (whether custom-enchanted, or generic)
is similar to tempering the base version – it requires the same item, and is
twice as effective if you have unlocked the forging perk – but also requires the
Arcane Blacksmith perk to be unlocked.
Level
Material
Perk to Forge
Item for Tempering
1
Iron
No perk needed
Iron Ingot
2
Steel
Steel Smithing
Steel Ingot
N/A
Silver†
N/A
N/A
6
Orcish
Orcish Smithing
Orichalcum Ingot
12
Dwarven
Dwarven Smithing
Dwarven Metal Ingot
19
Elven
Elven Smithing
Refined Moonstone
27
Glass
Glass Smithing
Refined Malachite
36
Ebony
Ebony Smithing
Ebony Ingot
46
Daedric
Daedric Smithing‡
Ebony Ingot
N/A
Nord Hero
N/A††
Steel Ingot
N/A
Skyforge Steel
N/A‡‡
Steel Ingot
N/A
DragonboneDG
Dragon Armor
Dragon Bone
† Silver weapons (regardless of type) gain
20 base damage when used against undead or werewolves. This amount is not
improved by your weapon skill, but is increased by relevant enchantments and
perks.
‡ All Daedric weapons can also be
made at the Atronach Forge, in which case the Daedric
Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering weapons
created at the Atronach Forge is still augmented by the Daedric Smithing
perk
†† Nord Hero weapons can only be
created at the Skyforge, and only after the quest Glory
of the Dead has been completed.
‡‡ Although Skyforge Steel weapons cannot be forged,
tempering them is still augmented by the Steel Smithing perk.
One-Handed
Weapons
Swords
Name (ID)
Iron
Sword
(00012eb7)
9
25
7
Steel Sword
(00013989)
10
45
8
Orcish Sword
(00013991)
11
75
9
Dwarven Sword
(00013999)
12
125
10
Nord Hero Sword
(00068c7b)
9
135
11
Skyforge Steel Sword
(0009f25c)
10
70
11
Elven Sword
(000139a1)
13
235
11
Glass Sword
(000139a9)
14
410
12
Ebony Sword
(000139b1)
15
720
13
Daedric Sword
(000139b9)
16
1250
14
Dragonbone SwordDG
(xx014fce)
19
1500
15
Maces
Name (ID)
Iron
Mace
(00013982)
13
35
9
Steel
Mace
(00013988)
14
65
10
Orcish Mace
(00013990)
15
105
11
Dwarven Mace
(00013998)
16
190
12
Elven
Mace
(000139a0)
17
330
13
Glass
Mace
(000139a8)
18
575
14
Ebony
Mace
(000139b0)
19
1000
16
Daedric Mace
(000139b8)
20
1750
16
Dragonbone MaceDG
(xx014fcd)
22
2000
17
War Axes
Name (ID)
Iron War Axe
(00013790)
11
30
8
Steel War Axe
(00013983)
12
55
9
Orcish War Axe
(0001398b)
13
90
10
Dwarven War Axe
(00013993)
14
165
11
Nord Hero War Axe
(00068c63)
11
165
12
Skyforge Steel War Axe
(0009f260)
12
80
12
Elven War Axe
(0001399b)
15
280
12
Glass War Axe
(000139a3)
16
490
13
Ebony War Axe
(000139ab)
17
865
15
Daedric War Axe
(000139b3)
18
1500
15
Dragonbone
War AxeDG
(xx014fcf)
21
1700
16
Daggers
Name (ID)
Iron
Dagger
(0001397e)
2
10
4
Steel Dagger
(00013986)
2.5
18
5
Orcish Dagger
(0001398e)
3
30
6
Dwarven Dagger
(00013996)
3.5
55
7
Skyforge
Steel Dagger†
(0009f25d)
2.5
25
8
Elven Dagger
(0001399e)
4
95
8
Glass Dagger
(000139a6)
4.5
165
9
Ebony Dagger
(000139ae)
5
290
10
Daedric Dagger
(000139b6)
6
500
11
Dragonbone
DaggerDG
(xx014fcb)
6.5
600
12
†The Skyforge Steel Dagger cannot be
tempered, because it was completely left out of the appropriate
list.
Two-Handed
Weapons
Greatswords
Name (ID)
Iron Greatsword
(0001359d)
16
50
15
Steel Greatsword
(00013987)
17
90
17
Orcish Greatsword
(0001398f)
18
75
18
Dwarven Greatsword
(00013997)
19
270
19
Nord Hero Greatsword
(000a3115)
16
250
20
Skyforge Steel Greatsword
(0009f25e)
17
140
20
Elven Greatsword
(0001399f)
20
470
20
Glass Greatsword
(000139a7)
22
820
21
Ebony Greatsword
(000139af)
22
1440
22
Daedric Greatsword
(000139b7)
23
2500
24
Dragonbone
GreatswordDG
(xx014fcc)
27
2725
25
Warhammers
Name (ID)
Iron Warhammer
(00013981)
24
60
18
Steel Warhammer
(0001398a)
25
110
20
Orcish Warhammer
(00013992)
26
180
21
Dwarven Warhammer
(0001399a)
27
325
22
Elven Warhammer
(000139a2)
28
565
23
Glass Warhammer
(000139aa)
29
985
24
Ebony Warhammer
(000139b2)
30
1725
25
Daedric Warhammer
(000139ba)
31
4000
27
Dragonbone
WarhammerDG
(xx014fd0)
33
4275
28
Battleaxes
Name (ID)
Iron Battleaxe
(00013980)
20
55
16
Steel Battleaxe
(00013984)
21
100
18
Orcish Battleaxe†
(0001398c)
25
165
19
Dwarven Battleaxe
(00013994)
23
300
20
Nord Hero Battle Axe
(00068c79)
20
300
21
Skyforge Steel Battleaxe
(0009f25f)
21
150
21
Elven Battleaxe
(0001399c)
24
520
21
Glass Battleaxe
(000139a4)
25
900
22
Ebony Battleaxe
(000139ac)
26
1585
23
Daedric Battleaxe
(000139b4)
27
2750
25
Dragonbone
BattleaxeDG
(xx014fc3)
30
3000
26
† The Orcish Battleaxe has been left out of
the the standard LItemWeaponBattleAxe leveled list, although it is included in several
less common battleaxe leveled lists. As a result, this axe is less likely to be
found in random loot than other base weapons.
Archery
Bows
All traditional bows require arrows as ammunition.
Name (ID)
Speed
Long Bow†
(0003b562)
5
30
6
1
Hunting Bow‡
(00013985)
7
50
7
0.9375
Orcish Bow
(0001398d)
9
150
10
0.8125
Nord Hero Bow††
(00068c57)
7
200
11
0.875
Dwarven Bow
(00013995)
10
270
12
0.75
Elven
Bow
(0001399d)
12
470
13
0.6875
Glass
Bow
(000139a5)
14
820
15
0.625
Ebony
Bow
(000139ad)
16
1440
17
0.5625
Daedric Bow
(000139b5)
18
2500
19
0.5
Dragonbone BowDG
(xx0176f1)
20
2725
20
0.75
† The Long Bow cannot be created at Forges. It can be tempered using Firewood. Tempering is not augmented by any
smithing perks.
‡ The Hunting Bow cannot be
created at Forges. It can be tempered using Leather Strips, and tempering is augmented if you
possess the Steel Smithing perk.
††The Nord Hero Bow cannot be tempered. Its tempering
entry (TemperWeaponSkyforgeBow) incorrectly links to the Nord Hero
Battle Axe instead of the bow.
Crossbows
Crossbows are only available with the Dawnguard plug-in and any crossbow other than the
default one can only be acquired by siding with the Dawnguard
(see Ancient Technology for details. Crossbows all
require bolts as ammunition instead of arrows. Crafting
crossbows and bolts is only possible at Gunmar's forge in Fort Dawnguard.
Name (ID)
Speed
CrossbowDG
(xx000801)
14
120
19
1
Enhanced
CrossbowDG †
(xx00f19e)
15
200
19
1
Dwarven CrossbowDG
(xx00b647)
20
350
22
1
Enhanced
Dwarven CrossbowDG †
(xx00f19f)
21
550
22
1
weapon skills:
- One-handed: daggers, maces, swords, and war
axes - Two-handed: battleaxes, greatswords, and war
hammers - Archery: bows and arrows, crossbows and
boltsDG
Weapon
Categories
This page only lists the base (unenchanted) weaponry available in
Skyrim. Base weapons are considered to be those which appear in standard leveled
lists and those which can be made by the player at Forges. There are several other pages that also
provide information on weapons. If the weapon you are looking for is not listed
on this page, you may want to check one of these other resources:
- Skyrim-Weapons: Category listing of all the
weapons available in the game. - Go: Type the name of the weapon into the search box on the left and
click "Go" to find the weapon. - Generic Magic Weapons: Magic weapons that are
found in random loot. - Leveled Items: Magic weapons that vary
depending upon your character's level (generally quest rewards). - Artifacts: Weapons with one-of-a-kind
enchantments and unique appearances - Ammunition: Arrows and bolts(DG), both normal and enchanted
- Staves: Staves are used for casting magical
spells instead of physical attacks
Overview
For all of the weapons listed on this site, the provided damage values are
the weapons' base damage. The actual damage your character will do with a
weapon is derived from the base damage according to your character's weapon
skill and any relevant skill perks. The damage can also be increased by using smithing to sharpen a weapon.
Weapon damage formula:
displayed damage = (base damage + smithing increase) * (1 + 0.5 * skill/100) * (1 + perk effects) * (1 + item effects)
Perk Effects = .2 * Barbarian/Armsman/Overdraw rank level
Damage = ((Right Hand displayed Damage * (1 + Power Attack Bonus) * (1 + Dual Power Attack Bonus) * (1 + Power Attack Perk) * (1 + Dual Power Attack perk)) * Dual Power Attack Mod) + ((Left Hand displayed Damage * (1 + Power Attack Bonus) * (1 + Dual Power Attack Bonus) * (1 + Power Attack Perk) * (1 + Dual Power Attack perk)) * Dual Power Attack Mod)
Power Attack Bonus = 1 if power attacking
Dual Power Attack Bonus = 0.125 if power attacking with dual weapons
Power Attack Perk = 0.25 if power attacking and you have Savage Strike or Devastating Blow
Dual Power Attack Perk = 0.5 if power attacking with two weapons and you have Dual Savagery
Dual Power Attack Mod is 2/3 for the right and 1/3 for the left hand
Note on Dual Savagery, you don't have to be power attacking with both
weapons. Single power attacks get this bonus as long as there is a weapon in
both hands.
Weapon
Materials
Weapons appear in several different materials and styles, which determine the
quality of the weapon. Higher quality weapons do more damage (but are generally
heavier). Which quality weapons you will find are generally determined based on
your character's level.
The following table describes the standard level at which a weapon type
begins to show up in randomly generated loot; lower level weapons will also
randomly appear. Enchanted versions of weapons will begin to appear one level
later; see Generic Magic Weapons for details. See Leveled Lists for details on how these lists are
used to determine the probabilities of individual items appearing. Level of
"N/A" means that the item is not available from standard leveled lists. Although
daedric weapons can be found in random loot once your level is high enough, the
chances of finding daedric weapons is 20 times smaller than other weapon
types.
Most weapons from the list below can be created at Forges, by using the Smithing skill. The ability to make a weapon is
not dependent upon your character's level, but is instead dependent upon which
Smithing perks you have unlocked. All standard weapons can also be tempered at
Grindstones, if you have the necessary item.
Tempering is twice as effective if you have unlocked the perk necessary to forge
that item. Tempering an enchanted version of the weapon (whether custom-enchanted, or generic)
is similar to tempering the base version – it requires the same item, and is
twice as effective if you have unlocked the forging perk – but also requires the
Arcane Blacksmith perk to be unlocked.
Level
Material
Perk to Forge
Item for Tempering
1
Iron
No perk needed
Iron Ingot
2
Steel
Steel Smithing
Steel Ingot
N/A
Silver†
N/A
N/A
6
Orcish
Orcish Smithing
Orichalcum Ingot
12
Dwarven
Dwarven Smithing
Dwarven Metal Ingot
19
Elven
Elven Smithing
Refined Moonstone
27
Glass
Glass Smithing
Refined Malachite
36
Ebony
Ebony Smithing
Ebony Ingot
46
Daedric
Daedric Smithing‡
Ebony Ingot
N/A
Nord Hero
N/A††
Steel Ingot
N/A
Skyforge Steel
N/A‡‡
Steel Ingot
N/A
DragonboneDG
Dragon Armor
Dragon Bone
† Silver weapons (regardless of type) gain
20 base damage when used against undead or werewolves. This amount is not
improved by your weapon skill, but is increased by relevant enchantments and
perks.
‡ All Daedric weapons can also be
made at the Atronach Forge, in which case the Daedric
Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering weapons
created at the Atronach Forge is still augmented by the Daedric Smithing
perk
†† Nord Hero weapons can only be
created at the Skyforge, and only after the quest Glory
of the Dead has been completed.
‡‡ Although Skyforge Steel weapons cannot be forged,
tempering them is still augmented by the Steel Smithing perk.
One-Handed
Weapons
Swords
- Reach: 1
- Speed: 1
- Stagger: 0.75
Name (ID)
Iron
Sword
(00012eb7)
9
25
7
Steel Sword
(00013989)
10
45
8
Orcish Sword
(00013991)
11
75
9
Dwarven Sword
(00013999)
12
125
10
Nord Hero Sword
(00068c7b)
9
135
11
Skyforge Steel Sword
(0009f25c)
10
70
11
Elven Sword
(000139a1)
13
235
11
Glass Sword
(000139a9)
14
410
12
Ebony Sword
(000139b1)
15
720
13
Daedric Sword
(000139b9)
16
1250
14
Dragonbone SwordDG
(xx014fce)
19
1500
15
Maces
- Reach: 1
- Speed: 0.8
- Stagger: 1
Name (ID)
Iron
Mace
(00013982)
13
35
9
Steel
Mace
(00013988)
14
65
10
Orcish Mace
(00013990)
15
105
11
Dwarven Mace
(00013998)
16
190
12
Elven
Mace
(000139a0)
17
330
13
Glass
Mace
(000139a8)
18
575
14
Ebony
Mace
(000139b0)
19
1000
16
Daedric Mace
(000139b8)
20
1750
16
Dragonbone MaceDG
(xx014fcd)
22
2000
17
War Axes
- Reach: 1
- Speed: 0.9
- Stagger: 0.85
Name (ID)
Iron War Axe
(00013790)
11
30
8
Steel War Axe
(00013983)
12
55
9
Orcish War Axe
(0001398b)
13
90
10
Dwarven War Axe
(00013993)
14
165
11
Nord Hero War Axe
(00068c63)
11
165
12
Skyforge Steel War Axe
(0009f260)
12
80
12
Elven War Axe
(0001399b)
15
280
12
Glass War Axe
(000139a3)
16
490
13
Ebony War Axe
(000139ab)
17
865
15
Daedric War Axe
(000139b3)
18
1500
15
Dragonbone
War AxeDG
(xx014fcf)
21
1700
16
Daggers
- Reach: 0.7
- Speed: 1.3
- Stagger: 0
Name (ID)
Iron
Dagger
(0001397e)
2
10
4
Steel Dagger
(00013986)
2.5
18
5
Orcish Dagger
(0001398e)
3
30
6
Dwarven Dagger
(00013996)
3.5
55
7
Skyforge
Steel Dagger†
(0009f25d)
2.5
25
8
Elven Dagger
(0001399e)
4
95
8
Glass Dagger
(000139a6)
4.5
165
9
Ebony Dagger
(000139ae)
5
290
10
Daedric Dagger
(000139b6)
6
500
11
Dragonbone
DaggerDG
(xx014fcb)
6.5
600
12
†The Skyforge Steel Dagger cannot be
tempered, because it was completely left out of the appropriate
list.
Two-Handed
Weapons
Greatswords
- Reach: 1.3
- Speed: 0.7
- Stagger: 1.1
Name (ID)
Iron Greatsword
(0001359d)
16
50
15
Steel Greatsword
(00013987)
17
90
17
Orcish Greatsword
(0001398f)
18
75
18
Dwarven Greatsword
(00013997)
19
270
19
Nord Hero Greatsword
(000a3115)
16
250
20
Skyforge Steel Greatsword
(0009f25e)
17
140
20
Elven Greatsword
(0001399f)
20
470
20
Glass Greatsword
(000139a7)
22
820
21
Ebony Greatsword
(000139af)
22
1440
22
Daedric Greatsword
(000139b7)
23
2500
24
Dragonbone
GreatswordDG
(xx014fcc)
27
2725
25
Warhammers
- Reach: 1.3
- Speed: 0.6
- Stagger: 1.25
Name (ID)
Iron Warhammer
(00013981)
24
60
18
Steel Warhammer
(0001398a)
25
110
20
Orcish Warhammer
(00013992)
26
180
21
Dwarven Warhammer
(0001399a)
27
325
22
Elven Warhammer
(000139a2)
28
565
23
Glass Warhammer
(000139aa)
29
985
24
Ebony Warhammer
(000139b2)
30
1725
25
Daedric Warhammer
(000139ba)
31
4000
27
Dragonbone
WarhammerDG
(xx014fd0)
33
4275
28
Battleaxes
- Reach: 1.3
- Speed: 0.7
- Stagger: 1.15
Name (ID)
Iron Battleaxe
(00013980)
20
55
16
Steel Battleaxe
(00013984)
21
100
18
Orcish Battleaxe†
(0001398c)
25
165
19
Dwarven Battleaxe
(00013994)
23
300
20
Nord Hero Battle Axe
(00068c79)
20
300
21
Skyforge Steel Battleaxe
(0009f25f)
21
150
21
Elven Battleaxe
(0001399c)
24
520
21
Glass Battleaxe
(000139a4)
25
900
22
Ebony Battleaxe
(000139ac)
26
1585
23
Daedric Battleaxe
(000139b4)
27
2750
25
Dragonbone
BattleaxeDG
(xx014fc3)
30
3000
26
† The Orcish Battleaxe has been left out of
the the standard LItemWeaponBattleAxe leveled list, although it is included in several
less common battleaxe leveled lists. As a result, this axe is less likely to be
found in random loot than other base weapons.
Archery
Bows
All traditional bows require arrows as ammunition.
- Stagger: 0 (50% chance for 0.25 with Power
Shot)
Name (ID)
Speed
Long Bow†
(0003b562)
5
30
6
1
Hunting Bow‡
(00013985)
7
50
7
0.9375
Orcish Bow
(0001398d)
9
150
10
0.8125
Nord Hero Bow††
(00068c57)
7
200
11
0.875
Dwarven Bow
(00013995)
10
270
12
0.75
Elven
Bow
(0001399d)
12
470
13
0.6875
Glass
Bow
(000139a5)
14
820
15
0.625
Ebony
Bow
(000139ad)
16
1440
17
0.5625
Daedric Bow
(000139b5)
18
2500
19
0.5
Dragonbone BowDG
(xx0176f1)
20
2725
20
0.75
† The Long Bow cannot be created at Forges. It can be tempered using Firewood. Tempering is not augmented by any
smithing perks.
‡ The Hunting Bow cannot be
created at Forges. It can be tempered using Leather Strips, and tempering is augmented if you
possess the Steel Smithing perk.
††The Nord Hero Bow cannot be tempered. Its tempering
entry (TemperWeaponSkyforgeBow) incorrectly links to the Nord Hero
Battle Axe instead of the bow.
Crossbows
Crossbows are only available with the Dawnguard plug-in and any crossbow other than the
default one can only be acquired by siding with the Dawnguard
(see Ancient Technology for details. Crossbows all
require bolts as ammunition instead of arrows. Crafting
crossbows and bolts is only possible at Gunmar's forge in Fort Dawnguard.
- Stagger: 0.75
Name (ID)
Speed
CrossbowDG
(xx000801)
14
120
19
1
Enhanced
CrossbowDG †
(xx00f19e)
15
200
19
1
Dwarven CrossbowDG
(xx00b647)
20
350
22
1
Enhanced
Dwarven CrossbowDG †
(xx00f19f)
21
550
22
1